Real-time character production and Unreal Engine character integration
01020304
Scroll
Real-Time Character Production / Unreal Engine

From Rig
to Runtime.

Frenetics FX Studios supports real-time character production from DCC setup through Unreal Engine integration, connecting rigging, animation, deformation, physics and runtime systems into production-ready character workflows.

01 / Real-Time Characters

Characters that survive
the pipeline.

Real-time character production is more than exporting a skeletal mesh. Characters need to move reliably between DCC tools, animation systems and the engine while respecting runtime, deformation and production requirements.

We provide focused technical character support for studios that need additional capacity, integration help or specialized real-time workflows, adapting the work to the client's existing pipeline and delivery standards.

01

Unreal Engine Integration

Character setup and technical integration aligned with the project's skeleton, animation and engine requirements.

02

Control Rig

In-engine rigging and procedural control solutions designed around production and animation needs.

03

IK Rig & Retargeting

Retargeting workflows that help animation move cleanly between compatible character structures and production assets.

04

Runtime Rigging

Technical character systems for runtime behavior, procedural adjustment and real-time production requirements.

05

Character Deformation

Skinning and deformation workflows developed with animation quality, performance and final platform constraints in mind.

06

Physics & Secondary Motion

Integration support for physical and secondary character behavior where it adds value to the final real-time result.

Real-time deformation and character technology workflow
02 / Deformation

Beyond
basic skinning.

When a production calls for more advanced deformation, we can support workflows that connect offline character preparation with real-time results. The solution is chosen around the actual character, platform and performance budget rather than forcing every asset through the same technology.

Skinning ML Deformer Physics Secondary Motion Character CFX Optimization
03 / Pipeline Integration

DCC to engine.
Without the seams.

Our real-time work is designed around the complete character path. Rig structure, animation transfer, retargeting, deformation and engine integration are treated as connected production problems rather than isolated steps.

01

DCC SETUP

Character structure, skeleton, rigging and deformation are prepared around the production's technical requirements.

02

ANIMATION FLOW

Animation compatibility, export and retargeting requirements are considered before the asset reaches runtime.

03

ENGINE INTEGRATION

The character is connected to the Unreal Engine workflow, including the technical systems required by the project.

04

VALIDATION

Movement, deformation and integration are tested in context so technical issues can be solved where they actually appear.

04 / Production Support

Technical character support
when production needs it.

Frenetics FX Studios can support a focused integration task, a hero character, a production batch or an internal team that needs specialist real-time character capacity. We work within established conventions, tools and review processes so the solution belongs to the production, not beside it.

Building characters
for real-time?

Tell us about your character pipeline, Unreal Engine workflow and production requirements.

Start a Project ↗