Cloth CFX
Character cloth workflows for garments, layered pieces and costume elements that need controlled secondary motion.
Frenetics FX Studios provides Character FX support for cloth, hair, accessories, secondary motion, deformation and simulation workflows across games, film and VFX, with solutions adapted to each production pipeline.
Character FX adds the physical behavior and secondary motion that animation alone does not always provide. We support character-focused CFX work that complements rigging and animation while respecting the final look, schedule and technical requirements of the production.
Support can range from a focused cloth or accessory setup to broader deformation and simulation needs across hero characters or larger production batches.
Character cloth workflows for garments, layered pieces and costume elements that need controlled secondary motion.
Secondary motion and technical support for hair, fur and character-adjacent elements within the production pipeline.
Dynamic behavior for straps, pouches, chains, props and other elements that need to react naturally to character movement.
Corrective and simulation-assisted deformation workflows that help preserve volume, shape and character silhouette.
Character-focused deformation and simulation support for muscle, tissue and other body dynamics when appropriate to the asset.
Production support that connects CFX work with rigging, animation, review and downstream delivery requirements.
Real-time Character FX requires a different balance between visual quality, responsiveness and performance. We support workflows that connect deformation, physics and character behavior with Unreal Engine production requirements.
Not every character needs the same simulation stack. We choose and adapt the workflow around the actual asset, animation style, platform and production constraints, keeping CFX useful to the pipeline rather than turning it into an isolated technical experiment.
We identify the elements that benefit from cloth, deformation, dynamics or simulation support.
Technical systems are built around the rig, animation style and production requirements.
Motion and deformation are tested in context and refined to support the final character performance.
Results are prepared for the agreed downstream pipeline, engine or VFX workflow.
Our Character FX work is designed to connect with the surrounding pipeline. Rigging, animation, CFX, real-time and final delivery are treated as connected stages so iteration remains practical and technical decisions stay aligned with production goals.
Tell us about the character, pipeline and CFX requirements.