Character CFX for cloth, deformation and secondary motion
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Character CFX Services / Games + Film + VFX

Motion Beyond
the Rig.

Frenetics FX Studios provides Character FX support for cloth, hair, accessories, secondary motion, deformation and simulation workflows across games, film and VFX, with solutions adapted to each production pipeline.

01 / Character CFX

The motion that lives
between the keys.

Character FX adds the physical behavior and secondary motion that animation alone does not always provide. We support character-focused CFX work that complements rigging and animation while respecting the final look, schedule and technical requirements of the production.

Support can range from a focused cloth or accessory setup to broader deformation and simulation needs across hero characters or larger production batches.

01

Cloth CFX

Character cloth workflows for garments, layered pieces and costume elements that need controlled secondary motion.

02

Hair & Fur Motion

Secondary motion and technical support for hair, fur and character-adjacent elements within the production pipeline.

03

Accessories & Dynamics

Dynamic behavior for straps, pouches, chains, props and other elements that need to react naturally to character movement.

04

Deformation Support

Corrective and simulation-assisted deformation workflows that help preserve volume, shape and character silhouette.

05

Muscle & Soft Tissue

Character-focused deformation and simulation support for muscle, tissue and other body dynamics when appropriate to the asset.

06

Technical CFX Integration

Production support that connects CFX work with rigging, animation, review and downstream delivery requirements.

Real-time Character CFX and deformation workflow
02 / Real-Time CFX

Secondary motion
at runtime.

Real-time Character FX requires a different balance between visual quality, responsiveness and performance. We support workflows that connect deformation, physics and character behavior with Unreal Engine production requirements.

Unreal Engine Physics Secondary Motion ML Deformer Character Deformation Optimization
03 / Simulation + Deformation

Simulation where it helps.
Control where it matters.

Not every character needs the same simulation stack. We choose and adapt the workflow around the actual asset, animation style, platform and production constraints, keeping CFX useful to the pipeline rather than turning it into an isolated technical experiment.

01

CHARACTER REVIEW

We identify the elements that benefit from cloth, deformation, dynamics or simulation support.

02

SETUP

Technical systems are built around the rig, animation style and production requirements.

03

SIMULATION & POLISH

Motion and deformation are tested in context and refined to support the final character performance.

04

DELIVERY

Results are prepared for the agreed downstream pipeline, engine or VFX workflow.

04 / Production Integration

CFX that fits
the production.

Our Character FX work is designed to connect with the surrounding pipeline. Rigging, animation, CFX, real-time and final delivery are treated as connected stages so iteration remains practical and technical decisions stay aligned with production goals.

Need Character FX
production support?

Tell us about the character, pipeline and CFX requirements.

Start a Project ↗