Character Tech
in Production.
Production-focused notes on character rigging, technical animation, Unreal Engine, retargeting and real-time CFX. Built around the problems that appear after the demo works and the character has to survive a real pipeline.
From DCC
to runtime.
Character Rigging for Unreal Engine: A Production Pipeline Guide
How skeleton design, deformation, FBX transfer, IK Rig, IK Retargeter, Control Rig and runtime validation fit into one connected character pipeline.
Read the guide ↗GUIDE / 02IK Retargeting in Unreal Engine
A production workflow for retarget chains, proportions, contact, feet, hands and runtime retargeting.
Read the guide ↗GUIDE / 03ML Deformer for Character Production
Where learned deformation fits between offline character simulation and real-time rendering.
Read the guide ↗GUIDE / 04Chaos Flesh Muscle Simulation
Exploring soft-body muscle workflows and how they connect with a practical real-time character pipeline.
Read the guide ↗GUIDE / 05Control Rig + Python
Automation, reusable rig logic and technical animation tooling directly inside Unreal Engine.
Read the guide ↗