Character Rigging
Animator-friendly character rigs designed around production needs, skeleton requirements and downstream integration.
Production-ready character rigging and technical animation for games, connecting DCC character setup with animation, retargeting and Unreal Engine integration.
Game character rigs must support animation while respecting skeleton structure, deformation, retargeting, engine requirements and the realities of runtime production. We build and support character setups with the complete path from DCC to engine in mind.
Animator-friendly character rigs designed around production needs, skeleton requirements and downstream integration.
Deformation work focused on stable silhouettes, articulation and predictable results across gameplay animation.
Character preparation and retargeting support for transferring animation between different skeletons and proportions.
Unreal Engine Control Rig support for in-engine rigging, procedural adjustments and production-specific character controls.
Technical support between rigging, animation and engine implementation, including runtime character behavior and validation.
Python and production tooling that can reduce repetitive setup work and help character workflows scale more cleanly.

Character production does not stop at export. We support the technical bridge into Unreal Engine, from skeletal setup and retargeting to Control Rig, animation systems, deformation and runtime validation.
We approach game rigging as a connected production system. The skeleton, deformation, animation workflow, retargeting strategy and engine implementation are considered together so the character remains practical beyond the rigging scene.
Review mesh, skeleton requirements, deformation needs and target production pipeline.
Build the animation setup and deformation foundation around the character and project requirements.
Validate controls, skeleton behavior and animation compatibility before downstream integration.
Support Unreal Engine integration, IK Rig, retargeting, Control Rig and character systems as required.
Test the character in production context and address technical issues that appear between DCC and runtime.
Technical animation connects the creative character workflow with the systems that make it function in production. Our focus is practical: reliable rigs, usable animation data, clean retargeting, engine integration and tools that help artists iterate without fighting the pipeline.
Tell us about your game, character pipeline and technical requirements.