Game character rigging and Unreal Engine technical animation production
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Game Character Rigging / Technical Animation

Built for
the Engine.

Production-ready character rigging and technical animation for games, connecting DCC character setup with animation, retargeting and Unreal Engine integration.

01 / Game Rigging

A rig is only ready
when production is.

Game character rigs must support animation while respecting skeleton structure, deformation, retargeting, engine requirements and the realities of runtime production. We build and support character setups with the complete path from DCC to engine in mind.

01

Character Rigging

Animator-friendly character rigs designed around production needs, skeleton requirements and downstream integration.

02

Skinning & Deformation

Deformation work focused on stable silhouettes, articulation and predictable results across gameplay animation.

03

IK Rig & Retargeting

Character preparation and retargeting support for transferring animation between different skeletons and proportions.

04

Control Rig

Unreal Engine Control Rig support for in-engine rigging, procedural adjustments and production-specific character controls.

05

Technical Animation

Technical support between rigging, animation and engine implementation, including runtime character behavior and validation.

06

Pipeline Tools

Python and production tooling that can reduce repetitive setup work and help character workflows scale more cleanly.

Unreal Engine character production and deformation workflow
02 / Unreal Engine

DCC to
runtime.

Character production does not stop at export. We support the technical bridge into Unreal Engine, from skeletal setup and retargeting to Control Rig, animation systems, deformation and runtime validation.

MayaUnreal EngineIK RigIK RetargeterControl RigAnimation BlueprintsPythonRuntime
03 / Production Pipeline

From skeleton
to gameplay.

We approach game rigging as a connected production system. The skeleton, deformation, animation workflow, retargeting strategy and engine implementation are considered together so the character remains practical beyond the rigging scene.

01

CHARACTER REVIEW

Review mesh, skeleton requirements, deformation needs and target production pipeline.

02

RIG + SKIN

Build the animation setup and deformation foundation around the character and project requirements.

03

ANIMATION FLOW

Validate controls, skeleton behavior and animation compatibility before downstream integration.

04

ENGINE

Support Unreal Engine integration, IK Rig, retargeting, Control Rig and character systems as required.

05

VALIDATION

Test the character in production context and address technical issues that appear between DCC and runtime.

04 / Technical Animation

The bridge between
art and runtime.

Technical animation connects the creative character workflow with the systems that make it function in production. Our focus is practical: reliable rigs, usable animation data, clean retargeting, engine integration and tools that help artists iterate without fighting the pipeline.

Building characters
for production?

Tell us about your game, character pipeline and technical requirements.

Start a Project ↗